The London Perl and Raku Workshop takes place on 26th Oct 2024. If your company depends on Perl, please consider sponsoring and/or attending.

Changes for version 0.05 - 2021-07-11

  • not for broad use

Modules

The Structure that Holds a Set of Audio Conversion Filters
Audio device event structure
The Structure that Defines a Point with Integers
RGBA color structure
Structure with fields shared by every event
SDL condition variable structure
Game controller axis motion event structure
Game controller button event structure
Game controller button event structure
Display state change event data
Structure that Defines a Display Mode
Dollar gesture event structure
File drop event structure
Enumerations and Defined Constants Related to SDL
General event structure
FFI Wrapper for SDL (Simple DirectMedia Layer) Development Library
The Structure that Defines a Point with Floating Point Numbers
A Rectangle with the Origin at the Upper Left in Floating Point Numbers
SDL joystick layer binding
A structure containing a template for a Condition effect
A structure containing a template for a Constant effect
A structure containing a template for a Custom effect
Structure that represents a haptic direction
A generic template for a any haptic effect
A structure containing a template for a Left/Right effect
A structure containing a template for a Periodic effect
A structure containing a template for a Ramp effect
Joystick axis motion event structure
Joystick trackball motion event structure
Joystick button event structure
Joystick device event structure
Joystick hat position change event structure
Structure use to identify an SDL joystick
Structure that encodes the stable unique ID for a joystick device
Keyboard button event structure
SDL Keysym structure used in key events device
Language and locality structure
Individual button data
RGB value used in message box color scheme
A set of colors to use for message box dialogs
MessageBox structure containing title, text, window, etc.
A handle to a CAMetalLayer-backed NSView (OSX) or UIView (iOS/tvOS)
Mouse button event structure
Mouse motion event structure
Mouse wheel event structure
Multiple finger gesture event structure
SDL mutex structure
OS Specific event
RGBA color palette structure
RGBA pixel structure
The Structure that Defines a Point with Integers
The "quit requested" event
A Rectangle with the Origin at the Upper Left in Integers
A structure representing rendering state
Information on the Capabilities of a Render Driver or Context
SDL semaphore structure
SDL semaphore structure
Sensor event structure
A collection of pixels used in software blitting
Video driver dependent system event structure
Driver dependant data
Keyboard text editing event structure
Keyboard text input event structure
An efficient driver-specific representation of pixel data
Touch finger event structure
OS Specific event
SDL Window Structure, Corresponding to Toplevel Windows
Window state change event data
SDL Window-shaper Structure
Information About the Version of SDL in Use

Provides

in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/GameControllerButtonBind.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/Utils.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm
in lib/SDL2/FFI.pm